tag:blogger.com,1999:blog-2098189321717874313.comments2022-04-09T21:23:37.879-06:00Learning Starcraft 2 StrategyZrog (ESR)http://www.blogger.com/profile/09610162200721944106noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-2098189321717874313.post-25626764671452864912022-03-03T09:00:21.553-07:002022-03-03T09:00:21.553-07:00Gambling 101: What's the Best Casino in Las Ve...Gambling 101: What's the Best Casino in Las Vegas? - Mapyro<br />The best casino in Las <a href="https://www.mapyro.com/%ec%95%88%ec%84%b1%ec%b5%9c%ea%b3%a0%ec%8b%9c%ec%84%a4%ec%b6%9c%ec%9e%a5%ec%95%88%eb%a7%88.html/" rel="nofollow">안성 출장샵</a> Vegas is <a href="https://www.mapyro.com/%ec%96%91%ec%a3%bc%ec%b6%9c%ec%9e%a5%ec%95%88%eb%a7%88%ec%9d%b8%ea%b8%b0-%ec%88%9c%ec%9c%84.html/" rel="nofollow">양주 출장샵</a> the Gopher's Hideaway <a href="https://www.mapyro.com/%eb%82%a8%ec%9b%90%ec%b6%9c%ec%9e%a5%ec%95%88%eb%a7%88.html/" rel="nofollow">남원 출장안마</a> Casino (100 Las Vegas Boulevard) in Las Vegas, Nevada and the <a href="https://www.jtmhub.com/%ec%86%8d%ec%b4%88%ec%a3%bc%eb%b3%80-%ea%b0%80%ea%b9%8c%ec%9a%b4%ec%b6%9c%ec%9e%a5%ec%95%88%eb%a7%88.html/" rel="nofollow">속초 출장샵</a> Gopher's Hideaway Casino at <a href="https://www.jtmhub.com/%ed%8f%ac%ec%b2%9c%ec%b5%9c%ea%b3%a0%ec%9d%98%ec%b6%9c%ec%9e%a5%ec%95%88%eb%a7%88%eb%b0%9b%ec%95%84%eb%b3%b4%ec%84%b8%ec%9a%94.html/" rel="nofollow">포천 출장마사지</a>nafaasehttps://www.blogger.com/profile/17861234958971164868noreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-4682786613952924772012-02-12T13:59:46.261-07:002012-02-12T13:59:46.261-07:00Wow - kinda defensive, aren't you? Keep in mi...Wow - kinda defensive, aren't you? Keep in mind that the title is MEANT to draw attention, so that people want to read it, and even to respond!<br /><br />Like I mentioned in my bio - I've watched a TON of replays and pro games. Most of those... failings(?) can easily be fixed by forming some good habits, regardless of your APM, and almost all the points I mentioned frequently result in situations that can lose you the game, and cost very little to fix. These aren't stylistic points - they are THINGS YOU SHOULD BE DOING (or not doing). Yes, I agree that we all let things slip from time to time, but if you're focused on improvement, you should try to follow what I'm mentioning above, or at least ignore it FOR A REASON (such as you're trying to hit a really tight timing and don't have the resources/APM/whatever to spare), not just because you didn't think it was important.Zrog (ESR)https://www.blogger.com/profile/09610162200721944106noreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-59717567779978199122012-02-03T13:01:17.305-07:002012-02-03T13:01:17.305-07:00Hey, good to see you finally updated.Hey, good to see you finally updated.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-9179604599436667962012-02-02T13:45:49.054-07:002012-02-02T13:45:49.054-07:00Nice!Nice!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-5763539333466359682012-02-02T13:17:59.817-07:002012-02-02T13:17:59.817-07:00They are, in my opinion, not stupid mistakes. Comm...They are, in my opinion, not stupid mistakes. Common perhpas, but not stupid. And I advice you to refrain yourlsef to use that word again. This because no player, be it noob or pro, can keep a perfect coordination at macro, micro, scout, map control, stop/make harrasments, etc.<br /><br />Also let´s not forget that everyone has their own strategies & own style of gameplay, and if controling a Xel'Naga tower is not part of it (or any of the above mentioned), then you have no right to call them "stupid mistakes".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-25064515045790756932012-01-30T08:56:07.218-07:002012-01-30T08:56:07.218-07:00Well, duh. You still have to scout to ensure that...Well, duh. You still have to scout to ensure that this doesn't happen. This strategy is obviously only useful on maps where the ramp is large, and you have a chance of getting in before the wall is complete.Zrog (ESR)https://www.blogger.com/profile/09610162200721944106noreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-8524922209563953072011-12-12T08:02:49.186-07:002011-12-12T08:02:49.186-07:00Pretty worthless strategy if your opponent Walls i...Pretty worthless strategy if your opponent Walls in. Thanks for wasting my time reading this strategy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-53321927054669352092011-06-30T09:48:32.699-06:002011-06-30T09:48:32.699-06:00Heya, Zrog. Followed your link here. I like your p...Heya, Zrog. Followed your link here. I like your posts. Your 2V2 experience echoes my own in that I find myself struggling to establish a style that works outside of a 1V1 environment.<br /><br />In particular, I find that both the presence of a Zerg opponent and the layout of the main and natural severely alter the way I have to play in 2V2 in order to get safely into the midgame. Zerg's hyperaggressive potential in the early game can simply break the riskier opening styles that are possible in 1V1 without sacrificing the whole of the team's economy or tech. Wrapping my head around the many ways in which one player can cover for another in order to bring an extreme style into standard, prolonged play has been the biggest challenge (besides lag!) for my 2V2 game.<br /><br />I also feel like the 2V2 map pool plays very differently than the 1V1 maps. On most of the 2V2 maps, the third and fourth bases are distant or spread out, making them difficult to claim and difficult to defend reactively. I think this is one area in which Zerg can shine; the sheer mobility of Zerglings, Mutalisks, and occasionally Nydus Worms can go a long way toward denying enemy expansions. But at the same time, a player who loves to Drone and tech (hi) feels out of his element on these maps.<br /><br />Even the number of expansions feels too small for longer games to be possible. Often, on the rare occasion that I reach the late game in a 2V2, I avoid saturating a fourth base and pursuing Hive tech because I know viable expansions will quickly be mined out, leaving me with an excess of Drones and too few Hive units with too little support to be continually effective compared to a strong mid-game army.<br /><br />Ultimately, I think a keen understanding of early aggression and two-base aggression are the most effective tools for succeeding in 2V2. But on those maps where third and fourth bases do manage to appear, I think aggressive map control becomes most important. The simple ability to keep the opponent from deciding to move out, whether it be through harassment, denial of map vision, or heavy containment, is what makes expansion styles possible.<br /><br />Contrary to 1V1, the worst thing in the world in 2V2 seems to be waiting for the big push to arrive on your side of the map. Almost as soon as it successfully leaves the enemy's base, it becomes capable of isolating expansions, executing multi-pronged attacks, and overall shutting down economic play. In essence, 2V2 maps make little to no distinction between map control and defensive capability, and delaying battles until expansions are contested is a losing strategy. And therein lies my second greatest challenge in 2V2.<br /><br />[Massive, off-topic, rambling chunk of post deleted for the sanctity of blogs everywhere.]<br /><br />Anyway, let me know if you ever want to play. I'm up for 1V1 or practice games or 2V2 (if you don't mind my lag). I think Seri's also around, and Newdles plays from time to time as well. I'd love to get a StarCraft group back together. I had a lot of fun at release when everyone was still playing, but I think it's just us these days.Arzeynoreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-50605429727777075782011-06-25T10:48:48.960-06:002011-06-25T10:48:48.960-06:00Update: So far, 1-base Zerg still sucks. I'm...Update: So far, 1-base Zerg still sucks. I'm not sure what that says about Zerg's mineral or unit efficiency compared to Protoss, but I've gotten rolled a bunch of times when I tried to do it. I think the trick is not to get fancy and just roll him over with an early Roach push or some such, if you're going to in-base Hatch first.Zrog (ESR)https://www.blogger.com/profile/09610162200721944106noreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-78045209446801466642011-06-06T20:56:30.161-06:002011-06-06T20:56:30.161-06:00True. And you are correct. It's starting to ...True. And you are correct. It's starting to come more naturally. But the point is that sometimes it may FEEL that the enemy is kicking your butt, but he's made enough mistakes that you should be able to just go wipe him out.Zrog (ESR)https://www.blogger.com/profile/09610162200721944106noreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-90106324001557477942011-04-30T09:52:24.418-06:002011-04-30T09:52:24.418-06:00This comment has been removed by a blog administrator.freshmeattnoreply@blogger.comtag:blogger.com,1999:blog-2098189321717874313.post-72501273783905915202011-04-30T09:50:37.006-06:002011-04-30T09:50:37.006-06:00It will eventually start beating your gut when you...It will eventually start beating your gut when you'll be in a position where you are just making the game humiliating for the enemy. ;]freshmeattnoreply@blogger.com