Queens:
- You HAVE to make 4 Queens as soon as you possibly can. Building this many Queens doesn't come naturally, and it feels weird, but is absolutely essential.
- Queens must be used to block your ramp
- You must not fail to transfuse your Queens. Try to use your Queen energy such that you have at least 1 Queen that can transfuse in the early game, and make sure that Queen isn't the first one to engage the enemy!
- When fighting against Zerg, put your Queens between a Spinecrawler and your expansion Hatchery. Zerglings will do very little damage to them if they can't get a surround.
- In general, you're supposed to make drones until 40 food with this build, THEN get gas.
- Despite the above, if your opponent slows you down for any reason (such as a bunker rush), you need to get the gas earlier, or you will die to things like Marine / Tank pushes. You MUST have banelings and Speedlings by that time, or you are dead.
- Don't be afraid to abandon the build if you see your opponent 10-pool, for example. While it's possible to hold it off, it requires really good micro. If you're not a high-ranked player, you're risking a loss.
- Creep spread saves your Zerg in this build. You NEED to be able to move your Queens between bases quickly, and you NEED your slow-Lings to be on creep. The creep also helps banelings, because you won't have speed for them for awhile, either.
- Scouting on 9 is key. There are games I would have lost if my opponent had scouted and pushed just a bit earlier, and there would have been nothing I could do.
- If you suspect your opponent is going to go for some early pressure with Zerglings or Marines, a Baneling Nest becomes very important.
- Alternately, plan on building at least 1 Spinecrawler, and vs. Zerg, if he's 1-basing, expect a Zergling Rush, and you can defend it with your own slow-lings and Queens. Make sure you snipe Banelings with Spines or Queens.
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