Wednesday, June 19, 2019

Terran for Fun

I'm not a Terran player, but I've been thinking of trying the following, for fun:

Idea #1:  Nukes

  • Marines / Medivacs / Mines w/claws (add Marauders vs. Protoss)
  • Marine upgrades
  • Ghosts w/ 3 nuke facilities
  • Mix in some blue-flame Hellions/Hellbats to flank or front-line

Idea #2:  Air Terran

  • Open hellion / banshee
  • Rush Battlecruisers w/ +1 attack
  • Add Vikings vs. enemy air
  • Add Ravens for harass/utility
  • Add orbitals in main for extra repair mules

Zerg Tips and Gas Spending / Tech Choices


I've been laddering a bit and playing with friends, and watching "learning" videos again.

Here are some of my takeaways and thoughts on gas-spending:

Tips:


  • More gasses at 35 drones
  • Get to 70 drones!
  • 5min macro hatch w/ling/bane
  • Use extra queen energy on 4th base hatch (you can stack injects, did you know?)
  • Expect the 5 minute push
  • Leave some units in main base, to handle drops, and have them on a separate hotkey

Early Gas usage choices:


  • 100 - lair
  • 100 - ovie speed
  • 100 - +1 melee or ranged
  • 100 - ling speed
  • 50 - bane nest
  • 50 - 2 drop ovies (needs lair)

Next tech choices:


  • Nydus
  • Roach speed
  • 3x ravager
  • +1 carapace
  • Hydra den

Choices by Goal:

Map presence choice (first 300 gas):

  • Speed, +1 melee, bane nest, 2 banes


Tech choice (first 300 gas):

  • 100 - ling speed
  • 100 - lair, roach warren, evo
  • 100 - +1 ranged

… into speed roach.

Heavy-Harass choice (300):

  • 100=Ling Speed
  • 100=lair
  • 100=ovie speed

… into heavy expand or Nydus. Build units based on scouting, and start double upgrades!

Tech Progression Choices:

#1:
Roach/Ravager/Overseer + Viper/Corruptor (to protect the vipers), Maybe Add Swarmhosts (since we did ranged upgrades)?  Endgame = Corruptor/Viper/Broods

#2:
Ling/bane/hydra/Overseer + Infestor (Endgame = Ultra/Corruptor/Infestor)

… if Nydus and Hydra, harass or defend expansions with Lurkers.

... add burrow for Banes/Roach tunnel/Infestor